Particle Fluid Surfacing

Using the marching cubes/tetrahedrons methods he has finally got nice particle fluids and the results are very impressive.
Raul writes:

Hi all

I have finally fully implemented the particle surfacing core , is done! , well , there’s a trick, is only the core and is in lots of ways unoptimized , I’m researching optimization alternatives and also I will need to implement the complete OpenGL shading (normals,faces…) with the correct blending between different particle types.

More details and demoes: Farsthary-Shaping your particle world

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