Just a quick update on the particle fluids development, Raul (farsthary) has finally after much patience and help, finally got his particle fluids rudimentary surfaced.
Using the marching cubes/tetrahedrons methods he has finally got nice particle fluids and the results are very impressive.
Raul writes:
Hi all
I have finally fully implemented the particle surfacing core , is done! , well , there’s a trick, is only the core and is in lots of ways unoptimized , I’m researching optimization alternatives and also I will need to implement the complete OpenGL shading (normals,faces…) with the correct blending between different particle types.
More details and demoes: Farsthary-Shaping your particle world
