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Particle Fluid Surfacing

11

Surfaced Particle fluidsJust a quick update on the particle fluids development, Raul (farsthary) has finally after much patience and help,  finally got his particle fluids rudimentary surfaced.

Using the marching cubes/tetrahedrons methods he has finally got nice particle fluids and the results are very impressive.
Raul writes:

Hi all

I have finally fully implemented the particle surfacing core , is done! , well , there’s a trick, is only the core and is in lots of ways unoptimized , I’m researching optimization alternatives and also I will need to implement the complete OpenGL shading (normals,faces…) with the correct blending between different particle types.

More details and demoes: Farsthary-Shaping your particle world

11 Comments

  1. Read the title too quick, ended up with: Particle Fluid Surfing - that'd almost be better than regular surfing...

    Great work though!

  2. I sometimes Particle Fluid Surf, and TimC's right...it really is better...

    Btw - great progress, it actually looks like that live particle-simulation we saw at the 3Dstudio max presentation last year, and YOU did that all alone - thats pretty darn impressive.

    I really can't wait to try your particle improvements out Farsthary, it's been a long wait - but WHOLLY SCHMOLLY worth it!

  3. Knowing that he is in a country that is isolated by a blockade, you have to respect the guy...

    It makes me feel ashame I can't contribute more to Blender other than by making the nice pictures :)

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