Just a quick update on the particle fluids development, Raul (farsthary) has finally after much patience and help, finally got his particle fluids rudimentary surfaced.
Using the marching cubes/tetrahedrons methods he has finally got nice particle fluids and the results are very impressive.
Raul writes:
Hi all
I have finally fully implemented the particle surfacing core , is done! , well , there’s a trick, is only the core and is in lots of ways unoptimized , I’m researching optimization alternatives and also I will need to implement the complete OpenGL shading (normals,faces…) with the correct blending between different particle types.
More details and demoes: Farsthary-Shaping your particle world
11 Comments
Particle physics in Blender never cease to amaze me. Well done! :D
Read the title too quick, ended up with: Particle Fluid Surfing - that'd almost be better than regular surfing...
Great work though!
I sometimes Particle Fluid Surf, and TimC's right...it really is better...
Btw - great progress, it actually looks like that live particle-simulation we saw at the 3Dstudio max presentation last year, and YOU did that all alone - thats pretty darn impressive.
I really can't wait to try your particle improvements out Farsthary, it's been a long wait - but WHOLLY SCHMOLLY worth it!
farsthary is my hero
that guy is very very cool :D
Wow this part is really going great. It would be one of Blender's greatest addition. Go!
Knowing that he is in a country that is isolated by a blockade, you have to respect the guy...
It makes me feel ashame I can't contribute more to Blender other than by making the nice pictures :)
Brains knows no blockade, fortunately - not even war - can prohibit our brains from working ;)
hehe, some phenomenal work happening here wow.
This is great news. Always exciting to hear what's up-n-coming and being integrated into Blender!
I thought I'd share this article from CGW on fluid simulations at the Macro level: http://www.cgw.com/Publications/CGW/2009/Volume-32-Issue-12-Dec-2009-/Viewpoint.aspx
Talks about how smooth particle hydrodynamics solvers, like RealFlow, and how they're not so great for close up shots and how Fusion CI Studios addresses this challenge.
Enjoy!
???? ????, ? ???????? ??????????? ?????????? ?? ???????????? ??? ????.