Book: Introduction to Character Development in Blender 2.5 – Now Shipping!

Jonathan Williamson’s new book ‘Introduction to Character Development‘ is now available.

The blurb:

Written for everyone from beginning Blender artists to experienced animators and game developers, CHARACTER DEVELOPMENT IN BLENDER 2.5 shows readers how to model believable characters using Blender, a free, open source 3d animation package. Covering the technical, artistic, and theoretical aspects of character development, the book provides an in-depth look at Blender’s modeling tools and includes information on modeling, sculpting, materials, lighting, rendering, and more. Written in a tutorial style with step-by-step instructions the book also includes an accompanying CD-Rom that features the Blender 2.5 software and sample art.

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Tradigital Blender: A CG Animator’s Guide to Applying the Classic Principles of Animation [Paperback]

There is a new Blender animation book out: ‘Tradigital Blender: A CG Animator’s Guide to Applying the Classic Principles of Animation‘ by Roland Hess.

A CG Animator’s Guide to Applying the Classical Principles of Animation.
From the hallowed halls of Disney came the 12 principles of animation that have shaped contemporary and traditional animation techniques and workflows. Tradigital Blender bridges the gap between the 12 principles of animation and your own digital work in Blender.
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