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Martinsh has once again raised the bar, this time he's taken the spectacular mountain demo we saw a while back and added… well… the rest of the planet?
Continue Reading 'Atmospheric Scattering – Blender Game Engine' »
The Ott Planetarium (see also our previous posts) have released their latest production, 'Sizing up Space' as an open movie – including all source files. In addition, they have planned a new workshop.
Continue Reading 'Ott Planetarium release open movie, announce workshop' »
Until a few days ago the well established game engine 'Unity' had a $200 indie version for purchase, which has now been dropped in favor of a free version. Great news for indie game developers and Blender users as Unity has a strong degree of Blender support built in.
Continue Reading 'Unity game engine releases free license' »
It just became a lot easier to play Yo Frankie for Ubuntu Linux users.
Continue Reading 'Easy installation of Yo Frankie! For Ubuntu' »
Very uncomfortable yet intriguing to see; I kept thinking of Elephants Dream while watching this.
Hi I've spent the past few months working with RPN interactive on an iPhone game, using Blender heavily in our pipeline for 3D assets and animations. All the 3D assets for the game and many animations for 2D elements were done with Blender, and other open source software (GIMP and Inkscape) were used for the 2D assets. You can take a look at my blog post on using blender to make the game. – Ben Simonds
Continue Reading 'iRis AG – iPhone Game made with Blender' »
ekakiya wrote: I recently made short PV animation for the Japanese song "sakura". It's done with a combination of 2D and 3D.
David Ward has just finished a great DVD. We wrote earlier about his detailed youtube series- its now complete, online and also available on DVD. Plus, just to add to it, hes even helping out the Blender Foundation!
By John Bogren
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