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CurtisS wrote:
Hello all. The 2009 Blender F1 Challenge has concluded and the results are in…
ZORDAN defends his Title as the Blender F1 Champion!
Pepe-School-Land students are doing some awesome modeling and animation in Blender as evidenced by these videos. The demo reel has a mixture of work done in Blender and other programs and is well worth watching. A Blender icon will appear in the lower left hand corner of the demo to designate work completed in Blender.
The game contest (being run by malCanDo) has been going for a few months now is into the final stage: Voting.
There's a lot of great game entries to check out and play, so get voting!
You might have seen this in Ben Dansie's Durian application demo reel (after being selected as one of the final Durian team members), but he has recently come up with a very cool way to make flames and fire using Blender.
Heres something cool, a new game being made using Blender for all the 3D work, and the Unity game engine. The smooth and professional style of the game is promising and it looks like it will be fun to play, with plenty of gore :)
Ever wondered how to set up the new video textures feature in the Blender Game Engine? Dennis has written a easy to follow tutorial on exactly how to do it.
Continue Reading 'BGE Beginner Tutorial : Using Video Textures' »
Pahelika: Secret Legends is a game made by IronCode software. They used Blender to render out all of the games visuals.
Not exactly new, but certainly worth while: the demo reel of Pablo Lizardo from Argentina. For the squeamish: contains some nudity.
Blender master Endi has published a real time animation of a horse statue with some amazing materials. Get it at BlenderArtists.
If you can recall a previous article, the Blender Game Engine is currently undergoing huge developments led by Entertainment Arts Research. Here's a 'brief' update of some of the new things we're seeing appearing currently, plus a more recent demonstration video of Yo Frankie.
Demo reel by the Argentinian animation studio Licuadora Studios. Content is 100% Blender.
Tonight and tomorrow-night you can see a realtime, evolving artwork projection at the campus of the University of Reading.
Continue Reading 'Blender artwork on the University of Reading campus, UK' »
I'm Guillaume Magnaudet, a multimedia designer working in a french company: SILAB. I've recently created an animation about two metabolic pathways particularly important in the maitenance of skin barrier function homeostasis.
Andrew Schomin and 6 friends are in the process of developing a game using Blender. The game is for the Computer Gaming Entrepreneurship Competition from the university of Texas at Dallas.
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