Jonathan Lampel writes:
Ever get nasty deformations around the joints of your character? Learn to use triangles the right way in this quick tip video.
You may already know this if you’ve been modeling characters for a while, but this technique was new to me. The two triangles allow the edge nearest the back of the knee to collapse, which takes the “pressure” off the rest of the mesh so that the calf and thigh will not warp when bending.
2 Comments
:OOOOO awesome tip, i wish i knew it before though, i guess if i do that with an already textured and rigged character is going to mess the uv`s and modifiers :/
Another demonstration
https://twitter.com/EricLafarge/status/609837151107313664
Effective use of tris needs more coverage!