Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Collapsible Joint Topology - Quick Tip

2

Jonathan Lampel writes:

Ever get nasty deformations around the joints of your character? Learn to use triangles the right way in this quick tip video.

You may already know this if you’ve been modeling characters for a while, but this technique was new to me. The two triangles allow the edge nearest the back of the knee to collapse, which takes the “pressure” off the rest of the mesh so that the calf and thigh will not warp when bending.

2 Comments

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×