Gleb Alexandrov explores the impact of material roughness.
In the world of Physically Based Rendering, roughness of the material is a VERY important concept to understand.In this video we'll discuss some ways to abuse material Roughness.
Gleb Alexandrov explores the impact of material roughness.
In the world of Physically Based Rendering, roughness of the material is a VERY important concept to understand.In this video we'll discuss some ways to abuse material Roughness.
4 Comments
Using curve node to impact the input of a shader, in my mind I remembered Andrew Kramer almost 10 years ago and how he change the way I used AE and now we can use it in Blender with roughness input and more.
I never thought of using it this way I thought if I wanted to achieve this kind of effect I will need a diffuse shader, glossy and a punch of textures plugged to the factor.
Thanks Gleb for all your hard work
Goooood :)
Hmm, it never crossed my mind to even think about this... :p nice going!
I always thought that this was obvious enough. But according to feedback down in a comments on a youtube - a lot of people has a lack of simple curriosity :)))
Nice tut though