How ‘Roughness’ Can Change the Way We Think About Materials

Gleb Alexandrov explores the impact of material roughness.
In the world of Physically Based Rendering, roughness of the material is a VERY important concept to understand.In this video we’ll discuss some ways to abuse material Roughness.

Using curve node to impact the input of a shader, in my mind I remembered Andrew Kramer almost 10 years ago and how he change the way I used AE and now we can use it in Blender with roughness input and more.
I never thought of using it this way I thought if I wanted to achieve this kind of effect I will need a diffuse shader, glossy and a punch of textures plugged to the factor.
Thanks Gleb for all your hard work
Goooood :)
Hmm, it never crossed my mind to even think about this… :p nice going!
I always thought that this was obvious enough. But according to feedback down in a comments on a youtube – a lot of people has a lack of simple curriosity :)))
Nice tut though