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Developer Meeting Notes: June 22, 2014

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The release of Blender 2.71 is expected this Tuesday or Wednesday, and preparations for 2.72 have begun.

1) Blender 2.71 release

  • Final release is planned for Tuesday/Wednesday, unless a last minute issue comes up.

2) Current projects

  • Updated schedule for the 2.72 release can be found here.
  • Tamito will check with active Freestyle users on priorities for this release, will mail bf-blender-npr mailing list.
  • Improved Tooltips will likely go in this week, Campbell will review.
  • Sergey and Campbell will review Antonis' paint branch, for inclusion into master.
  • Dependency Graph and Opensubdiv work is ongoing.

3) Google Summer of Code

  • Midterm evaluation starts tomorrow, needs to be submitted by Mentor and Student to Melange.
  • Students, please get in touch with your mentor and make sure you are on track and your midterm deliverables are fine.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

10 Comments

  1. GSoC midterm evaluation! Man, I'm looking forward to hearing some news about the Interactive Quad Remesh development soon! That one's the most exciting thing to come out of Google Summer of Code 2014 for me personally. Though, I wish all the students' projects the best of luck!

    • Craig Richardson on

      Yes we need a new Remesh tool to give us more variety but I do have my reservations about this new Quad Remesh tool because it actually works on Harmonic functions (know I don't actually know what harmonic functions are), but I do know how this remesher is supposed to work and the part that I have reservations about are the part Harmonic Functions have to play in it.
      A guess I will have to wait and see.

      • Dude, if you don't know what harmonic functions are, what's making you reserved about how they will play? lol

        I've read the SIGGRAPH paper for the method this modifier uses. From what I did understand of the algorithm, it's going to do a good job with remeshing our meshes with quad-dominant surfaces.

        https://www.graphics.rwth-aachen.de/media/resource_images/coverimage1_02_8f9e2cee4a1.png

        I'd imagine it'd be the most handy for giving cleaner topology for Dyntopo sculpts and Boolean-operated models with manageable topology. But like you said, we'll see.

        I hope its development will lead towards some new innovations for Blender modeling and retopology tools, like perhaps a new mesh-merging solution for Sculpt Mode (think ZBrush's Dynamesh) and perhaps a guided auto-retopology solution someday.

  2. Raindrops From Sky on

    I was hoping that the final version of Fluid Designer will also be released with 2.71.

    According to the initial videos published by Andrew Peel, it was supposed to be free, but now it appears to have a "suggested" price tag of 30 USD!

    • well that's a lame decision on their part. I am hoping that maybe the pre-modeled assets would be 30$ and the blender mod itself would be free. fluid designer not only looked like a good tool for architecture but also had use for indoor game level design. shows you how flexible blender is not only development wise but also in mod licensing. oh well at least its cheap

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