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Creating realistic low poly rocks


A tutorial on sculpting and texturing realistic rocks on a low polygon budget.

Steve Lund writes:

A short Tutorial on creating some great looking low poly rocks, these will work great for your larger scenes, or even the game engine.



  1. another great blender tutorial.
    but don't forget to take advantage of Vertex Colors, you can use them to create material masks that can be altered for per mesh. you could use each individual RGB channel for different texture masks for unlimited combinations. if your game engine supports complex Vertex Color blending shaders you could use the original tileable textures and mesh Vertex Colors to re-use the same textures and material for every similar type of object across your scene or entire game without constant repetition. plus as a bonus you can also save memory if you have many variations.

  2. Can you bake the Specular, Normal and Diffuse? to be able to use the rocks on a Game Engine?
    and if so, how?

  3. it just me or is the video different now? I watched it yesterday, but came to watch it again, and now it's a demo reel video. No real worries, as I'm sure I can find it again, just seems odd.

  4. Could you please post a screencap of your node screen at the end? Hard to read all those little nodes on youtube and I'm lost as heck.

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