Expect a 2.69 test build later today!
Thomas Dinges writes:
Hi,
here the meeting notes for the developer meeting in #blendercoders, irc.freeode.net.
1) Upcoming 2.69 release
- Meeting agrees on doing a first test build tomorrow [Monday - ed]. Sergey will call for test build ahoy on the mailing list.
- We move to BCon4, meaning bug fixes only. No code cleanup or unnecessary changes!
2) Current projects
- More work on a new Explode modifier has been done:
- Sergey posted a patch which adds an option to create derivative map when baking displacement map with multires baker. Will be checked on for 2.70.
- Bastien and Dalai wrote down some of their plans for the upcoming weeks/months.
3) GSoC
- Pencils down is tomorrow (23rd September). Evaluations can be submitted then to Google Melange. Students and Mentors, don't forget to submit your evaluation before the 27nd September!
- Students who get a passing grade need to submit code samples to Google between the 27nd September and 11th October. See Carols mail "GSoC 2013 Students: "Pencils Down" and Final Evaluation Dates Approaching" for details.
Thanks,
Thomas
8 Comments
"Interesting!" "Looking forward to it." And "Thanks."
A new FPS Move Mode? Support for native Krita files? Cycles baking? Oh, please do!
Cycles baking, please!!!
Me too would love to have cycles baking... Baking is an essential part for videogame, secondlife, and was a typical thing Blender always did very good in the past...
True to that! :)))
Laplacian deform? Please? ㋡
Normal Bakery, Cycles Baking - best things!
Holes in NGons, Multiple Objects editing - please, forget about this! :D
At least before that moment when Blender will have own fully node-able mesh generating/editing system and an own progressive fluid water sim (like NAYAD). These big things will be really top notch and many ppl who know about this will agree, I'm sure. Yep, pretty ambitious, I know :)
But how many people do want to that Blender will become a bizzare 3d app. that can do a lot of exotic stuff without completed BASIC features? Well, I'm not about "nayad" but about the 1st phrase.
I think, as a matter of policy, we should stop referring to Blender’s old, default renderer as the “Blender Renderer” or “Blender Internal Renderer” and start calling it something like the “BI Renderer” (with the understanding that “BI” no longer officially stands for “Blender Internal”, or for anything at all, it’s just a name).
After all, Cycles is just as “internal” to Blender as BI now.