By MrChimp2313.
MrChimp2313 writes:
I made this tennis arena because there doesn’t appear to be many stadiums out there made in Blender.
It features approximately 12500 seats all individually modelled.
This will be a difficult model to view for a computer with low specs however by default I have hidden visibility of the seating in the outliner view as well as turned off visibility of the modifiers in order to make things more manageable. You can expect a vertex count of close to 800000 with everything turned off and around 2.8 million with all the modifiers on.
I have done some very basic UV mapping and materials however I don’t have much practice in those areas yet so don’t expect too much. There is only one texture for the net that I made in GIMP
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7 Comments
Can I see a closeup of some of the individual modeling differences for the seats?
I'm guessing he means each seat is a separate model rather than being part of an array. Unless I miss my guess, there probably aren't many differences between the seats, at least not yet.
12000 seats 'all individually modelled'? Yeah right.
Maybe they could've meant that each model stands as individual models rather than saying that each were modeled one at a time. If so, then yeah, it should be made clearer. If not, then yeah, it doesn't seem likely.
we can use it ! there is not tennis ball out there :)
Looks like a laborious project you undertook there. I'll give it a look. :)
I don't want to be impolite. It's a very very good share!
But I hope this will be optimized. Even if seats are slightly different everything can be split into groups. And chairs can be placed as instances to save a lot of memory. Then it can be expected to render on any engine :)