http://www.youtube.com/watch?v=RYRkb7tNvgI&feature=youtu.be
A cool game intro by congcong009.
congcong009 writes:
I'm happy to release my new animation for our studio's new game: mission of crisis. The game is a strategy game and you will control soldiers to kill all incoming zombies.
Hope you enjoy it! Here's the WIP thread link
I have only two weeks to finish this, so most of the assets are downloaded from Blend Swap.
Link
17 Comments
Lol, by looking at the promo video I was expecting a completely different gameplay.
Agreed the promo video promises something completely different than what the actually game is.
It's not uncommon with strategy games.
but in this case it is "too much" 3D-like style. That gets the spectator confused.
i want play that game!! :D
What I want to know is how the heck did you make the trail of air compressions behind the bullets?
Fantastic job by the way. Your detail is incredible.
It looks like they modeled a cylinder with ribs and gave it a transparent material with a ridiculously high Index Of Refraction.
exactly
WiLD ...LUVIT !
Done in 2 wks? 2 words to say to that. Mad Skillz!
I'm more of a cat person myself...
The characters in this game remind me of the Star Fox crew, except only with zombies among them! (And that's no complaint there!) Nice animation!
Pretty nice cinematic. I see a few textures that still need work, but otherwise it's a good job.
Typo :/ You have 'Misteal'. Is that supposed to be 'Mystical'? Also, The text is quite hard to read. Other than that excellent work! From a Blender-only perspective, you have done an amazing job. Kudos.
God damn cats, most especially Siamese!
My roommate's cat knocked over the cage to one of my pets and killed it!
I think I'll give this game a whirl and in some strange way get my justice!
lol
after the awesome intro, I expected some Call of Duty-like first person shooter and definitely NOT a 2.5D strategy game.
Point of a Gatling gun is to fire one bullet from a barrel and turn to another barrel to allow it to cool off. So only one barrel should actually have a trail and it should have many bullets in a fast succession. Asides from that I like the detail in the characters, but I don't think you get to see them for long enough. It seems more like you're concentrating time on the exit wounds which seem boring compared to the design of the canines.