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[violence] Mission Of Crisis

17

http://www.youtube.com/watch?v=RYRkb7tNvgI&feature=youtu.be

A cool game intro by congcong009.

congcong009 writes:

I'm happy to release my new animation for our studio's new game: mission of crisis. The game is a strategy game and you will control soldiers to kill all incoming zombies.

Hope you enjoy it! Here's the WIP thread link

I have only two weeks to finish this, so most of the assets are downloaded from Blend Swap.

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

17 Comments

  1. YoungApprentice on

    Typo :/ You have 'Misteal'. Is that supposed to be 'Mystical'? Also, The text is quite hard to read. Other than that excellent work! From a Blender-only perspective, you have done an amazing job. Kudos.

  2. God damn cats, most especially Siamese!

    My roommate's cat knocked over the cage to one of my pets and killed it!

    I think I'll give this game a whirl and in some strange way get my justice!

    lol

  3. after the awesome intro, I expected some Call of Duty-like first person shooter and definitely NOT a 2.5D strategy game.

  4. Point of a Gatling gun is to fire one bullet from a barrel and turn to another barrel to allow it to cool off. So only one barrel should actually have a trail and it should have many bullets in a fast succession. Asides from that I like the detail in the characters, but I don't think you get to see them for long enough. It seems more like you're concentrating time on the exit wounds which seem boring compared to the design of the canines.

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