Blender Smoke + Fire in Preview

MikaH writes:

Initial testing of rendering smoke and fire together in Blender viewports.

Be Sociable, Share!

    29 thoughts on “Blender Smoke + Fire in Preview

    1. Is the viewport renderer using the actual material assigned to the domain or is it just a “custom ramp” for the smoke?
       Hopefully a few more specs are coming soon :)

    2. MiikaH? Oh, well, of course it’s going to be something awesome!

      Nice to see a new video from you, Miikah! It’s been a while (a while too long)! Nice result, man! When you gonna reveal how you did it? ;)

          • It looks good, but it doesn’t look photorealistic. Depending on the material being burned and the scale of the fire, it won’t generally make that much smoke.

            Now I’m not saying it’s better, but I like my own fire shader (sorry, no smoke). It’s not perfect and I’m going to revisit it and try and make it better, but I’ll share it for the sake of you asking for something: http://www.youtube.com/watch?v=n4ri9Bt9l0Q

            •  You also have to factor in the environment in which it’s placed…In the static state that it’s in, it looks pretty damn good and I would love to see how much better it could look within a well built scene.

            • The goal is to be able to preview fire and smoke in the viewport. Whether it is realistic depends on the settings used and it is not the goal here. This is not the final render of the scene.

    Leave a Reply

    To add your profile picture to your comments, register your email address on Gravatar.