I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
Is the viewport renderer using the actual material assigned to the domain or is it just a "custom ramp" for the smoke?
Hopefully a few more specs are coming soon :)
It looks good, but it doesn't look photorealistic. Depending on the material being burned and the scale of the fire, it won't generally make that much smoke.
Now I'm not saying it's better, but I like my own fire shader (sorry, no smoke). It's not perfect and I'm going to revisit it and try and make it better, but I'll share it for the sake of you asking for something: http://www.youtube.com/watch?v=n4ri9Bt9l0Q
That looks great! Work on it some more and it'll look perfect.
Ferris Moritz on
You also have to factor in the environment in which it's placed...In the static state that it's in, it looks pretty damn good and I would love to see how much better it could look within a well built scene.
The goal is to be able to preview fire and smoke in the viewport. Whether it is realistic depends on the settings used and it is not the goal here. This is not the final render of the scene.
29 Comments
What!! That looks amazing!!!
now that's really awesome...is it already on the trunk?
voxel rendering?
most likely. Might require Cuda/OpenCL or at least Shader Model 3+, but that's just a guess.
It's one frame and it's Blender Internal in the latest Build 2.63.5
Is the viewport renderer using the actual material assigned to the domain or is it just a "custom ramp" for the smoke?
Hopefully a few more specs are coming soon :)
IS THERE A TUTORIAL FOR THIS ?
Thank you! I was about to say that myself.
would it be also developped for cycles ?
Yeah Great!!!!!
Is there a build available for Linux 64 ?
MiikaH? Oh, well, of course it's going to be something awesome!
Nice to see a new video from you, Miikah! It's been a while (a while too long)! Nice result, man! When you gonna reveal how you did it? ;)
Lovely , well done work indeed , Looking forward to hit the scene :)
so what we can take away from this is we need better computers
Sweet and kiitos..don't stop
Its not in trunk, its not a material trick, its properly simulated fire as part of MikaH's GSoC project
any more info on this somewhere? the smoke is actually procedural from the fire?
Well if this is true, than is it possible to make low res smoke sims in the ge?
I built it from svn, very kool, nice work Miika!
I think he has a really nice video card to make that demo ;-)
Most realistic Blender fire and smoke sim I've seen yet!
Sarcasm?
No. I genuinely haven't seen any better combination of smoke and fire. If you know a better one, let's see it.
It looks good, but it doesn't look photorealistic. Depending on the material being burned and the scale of the fire, it won't generally make that much smoke.
Now I'm not saying it's better, but I like my own fire shader (sorry, no smoke). It's not perfect and I'm going to revisit it and try and make it better, but I'll share it for the sake of you asking for something: http://www.youtube.com/watch?v=n4ri9Bt9l0Q
Realistic*, sorry. Not photorealistic.
That looks great! Work on it some more and it'll look perfect.
You also have to factor in the environment in which it's placed...In the static state that it's in, it looks pretty damn good and I would love to see how much better it could look within a well built scene.
The goal is to be able to preview fire and smoke in the viewport. Whether it is realistic depends on the settings used and it is not the goal here. This is not the final render of the scene.
Very impressive !
nice, hope cycles gets this soon :)
boooooooooom !!! looks amazing!