Rainer Selvet describes the creation of this Ferrari 458 Italia in a 17-page PDF document.
Rainer Selvet writes:
It was quite a challenge to create appealing automotive renders. Many times I thought its finally completed, but still found that it is not there yet. I've written a 17-page pdf, which covers the creation process of the car. You can download the pdf and find more images here, or grab the model from Blend Swap.
14 Comments
Great job. Enzo would be proud of you. I like your street render best.
Impressive work on your renders. I think Enzo would be impressed then demand you model and render a real Ferrari, and not the Enzo model either.
street renders are indeed low quality, the ground is pretty bad. With such a model (great one), if you skimp out on any other detail, than everything is ruined.
Excellent! Thank you so much for sharing your months of work!
And taking the time to make such a good tutorial too.
Your car is very nice, but i think it could be better with HDR map and a little of color balance.. but great job
Impressive work. And nice from you to share it.
HE USED MY SHADER!!!! I'm so happy :*)
Yeap, its the best one out there =)
Try this one, it's updated and much better:
http://blenderartists.org/forum/showthread.php?241752-Porsche-Carrera-GT-Short-Action-Car-Chase-Scene-Blazraidr/page5
Tell me what you think :D
I watched the 2 hour "Rendering a Sports Car in Cycles" tutorial on use of the original shader. Very nice. This new one is off the hook. Thanks for all your hard work.
Now I just need to finish modeling my 67 Camaro so I can put this new paint control to work!
arrgh Cycles....
Great work, excellent explaining! Thanks for sharing with the community!
Impressive!