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Live 3D Stream from Blender to Browser

From the Pyppet blog: Hart has created a connection between Blender and his (local) webrowser.

Hart writes:

For streaming the data the only real option is Websockets, and the best Python3 library for Websockets I could find is Websockify by Joel Martin. I was a bit confused at first by the code in Websockify, because it includes some extra scripts for running TCP proxies and rebinding ports (written in C). However, the only file required from Websockify is "" which is pure python and requires no compiled modules. To get Websockify working inside Blender I only had to overload the start_server method not to use Multiprocessing.



  1. Hey Great script. 

    This is Linux only right?!! Ubuntu 10.11 should be ok right :)

    Also is there a tut  explaining how to install Puppet+Blender and linking it to the browser? Or is it just experimental for now?

    The Elwolf

  2. Imagine getting a look on an entire complex project by having every participant stream their work into one tiled feed.
    (as an outsider, or as lead artist or something)  Like a guard room with camera feeds lol. This is one of the coolest posts in a long time, and that's saying something

  3. Rui Paulo Sanguinheira Diogo on

    *LOL*I was thinking about something like that few days ago and there it is! What a coincidence! Very, very impressive!

  4. Be still my Suzanne... wait.. I mean hea... Forget it. 

    That was honestly one of the most interesting developments I have seen lately. Though, I would probably never be able to send a direct video feed anywhere with my internet I could see this as an interactive preview for sure. I'd probably keep it on my other monitor while working. Now just to get around to re-learning everything about Blender since so much has changed since I quit.Quite Amazing.

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