Realtime, Non-Game Engine Physics in Blender

A coder by the name of Goatman has been using ctypes and ODE wrappers in python to create a new add-on that allows realtime physics interaction in blenders 3D viewport, without resorting to the game engine.

Currently the add-on is just a proof of concept, but the developer hopes to develop the idea further, adding support for ragdoll rigging, and possibly even implementing novel input devices such as the Microsoft kinect controller.

ODE-ctypes in Blender

Story via reynantem.blogspot.com

Advertisement