LuxRender v0.6.1 is out

LuxRender v0.6.1 contains a handfull of fixes. The team have also committed to more frequent updates.

LuxRender v0.6.1 is out with various fixes to the previous v0.6 version:

  • lots of network rendering fixes
  • some crash fixes
  • fix bump mapping which wasn’t working correctly in some cases
  • improvements to IES file handling
  • ability to stop a render after a given amount of time has elapsed
  • introduce dynamic epsilon for intersection tests (it should improve rendering of large scale or very small scale geometry)
  • the film cropwindow feature should now be useable
  • added a shortcut to launch luxconsole as a slave on windows. The script lists the local IP’s first so it’s easier to configure.
  • added an option in the windows installer to add an exception to the window firewall for luxconsole.

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  • http://www.3dzentrale.com sebastian_k

    Congratulations!
    This is really great news! Good work everybody!
    And thanks for this nice christmas present :-)

  • me

    Editing feedback: The following sentences should be one bullet each (as opposed to broken into two bullets apparently due to line breaks):

    - introduce dynamic epsilon for intersection tests (it should improve rendering of large scale or very small scale geometry)
    - added a shortcut to launch luxconsole as a slave on windows. The script lists the local IP’s first so it’s easier to configure.
    - added an option in the windows installer to add an exception to the windows firewall for luxconsole.

  • http://www.blendernation.com Bart

    @me – thanks!

  • Tim, LA

    Is it working withn 2.5??

  • http://3d-synthesis.com ROUBAL

    Good news, but where is the Blend exporter ?

    On the site, I found a page with instructions on a line saying
    The script is included in all LuxRender downloads, but once installed with the exe, there is no Py script in the LuxRender directory.

    And on the LuxBlend forum, I have not been able to find a link to download the exporter…

    Any help will be welcome.

    Thanks in advance.

    Edit : Found in Blender’s Script directory… very weird, because it is accessible from a non installed version of Blender too.

    Happy Christmas !

    Philippe.

  • http://www.watchmike.ca Mike

    @ Roubal : So is the script working? Have you seen the Lux wiki?

    I’ve only dabbled in LuxRender – but I’m already impressed. Now I’m even more impressed by
    how frequent you update! Thanks guys!

  • http://3d-synthesis.com ROUBAL

    @Mike : I have just opened the script, but not yet tried to export something. The computer I use for Internet is weak, so I’ll test asap on an other one…

  • http://www.blender3d.at carlinhos

    @ Mike

    The script is working, at least in Mac OS X. I never have used LuxRender before, but I found it quite easy to get my first render. After installing LuxRender, I only had to set the Python path in Blender correctly and put the exporter (LuxBlend.py) into my Python script folder. After opening the script in Blender, I have been asked to set the path to LuxRender. There is a tab called “System” in the script’s GUI, where I could choose the location of the program.
    It works fine, but I still have to check out the meaning of all the buttons ;-)

    Merry Christmas,

    Karl

  • handlebar

    I can’t find the blender python exporter for the Linux 64bit build.