LuxRender have released their new 0.6 version. Congratulations to everyone involved!
From the announcement:
At last, the LuxRender team is happy to bring the final v0.6 release to you all. This release represents a huge evolution since the previous 0.5 stable version. For those following more closely LuxRender development, only bug fixes went in since the last release candidate.
We’ve done our best to provide you with a high quality product, but nobody’s perfect so don’t hesitate to report any bug in the forums or in our bug tracker. In case major issues are found, we’ll release maintenance versions during the next development cycle.
Thanks to all those that have made this release possible either by providing source code and ideas or patiently helping us track down issues.
Changes since v0.6RC6:
- network rendering fixes
- metropolis sampler fixes
- PLY mesh loading fixes
- photon mapping wavelength sampling fixes
- Various assorted fixes
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