A new videotutorial by Kernon Dillon for CGCookie.com. It uses the same technique as we covered earlier in ‘Non-photorealistic rendering: Painting with Polygons‘.
Kernon writes:
In this tutorial, we’ll take a look at how to create non-photorealistic Cumulus clouds in Blender. These techniques are taken from a Siggraph 2009 paper titled “Painting with Objectsâ€, created by Isaac Botkin.
Link
