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Non-Photorealistic Cumulus Clouds in Blender

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blender-non-realistic-clouds-tutorialA new videotutorial by Kernon Dillon for CGCookie.com. It uses the same technique as we covered earlier in 'Non-photorealistic rendering: Painting with Polygons'.

Kernon writes:

In this tutorial, we'll take a look at how to create non-photorealistic Cumulus clouds in Blender. These techniques are taken from a Siggraph 2009 paper titled “Painting with Objects”, created by Isaac Botkin.

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

3 Comments

  1. Very unique effect!
    Reminds me of the pixar short 'Partly Cloudy'. I didn't know you could use an empty to animate the displacement of an object either. Very cool trick. Will definately be using that in a future video of mine ;)

  2. Thanks for the write-up, and the comments. I love how simple the technique is, but it can boggle your mind when you start to think about all of the different ways that you can significantly effect the rendered results.

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