Blender and its predecessor Traces were originally developed on an SGI, so here’s a tutorial with a bit of history attached.
In eight minutes, you’ll learn how to model this logo. I had to bend my brain a bit to figure out how he would do it, but the method is quite simple and I enjoyed watching it.
I think the tutorial is well-made but could use a *little* extra explanation on some points, such as fixing the seam in the end.
Link:
