Sandra Gilbert writes: Welcome to Issue #6, Blender for Architecture and Games. Due to scheduling conflicts with our normal release cycle, we decided to release this issue a little early. We are pretty sure that none of you will mind getting your latest fix of blender related news, articles and tutorials sooner rather than later.
Next issue will be back on track and released at the normal interval. In this issue we have focused on using blender in architectural visualizations and the game engine. We take a look at some of the pitfalls you will run into when attempting to bring CAD files into blender, some great ways to overcome these issues as well as exploring the game engine.Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.
- Blender Normal Mapping
- ArchViz Tips & Tricks
- From 2D CAD to Blender
- The Making of Cathedral
- The making of Burley Brawl Scene
Available Blenderart Mag Mirrors:
