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Blender Art Magazine September 2006 Issue Released

16

blender-art-mag-2006001.jpgSandra Gilbert writes: Welcome to Issue #6, Blender for Architecture and Games. Due to scheduling conflicts with our normal release cycle, we decided to release this issue a little early. We are pretty sure that none of you will mind getting your latest fix of blender related news, articles and tutorials sooner rather than later.

Next issue will be back on track and released at the normal interval. In this issue we have focused on using blender in architectural visualizations and the game engine. We take a look at some of the pitfalls you will run into when attempting to bring CAD files into blender, some great ways to overcome these issues as well as exploring the game engine.Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Making of A Cathedral

  • Blender Normal Mapping
  • ArchViz Tips & Tricks
  • From 2D CAD to Blender
  • The Making of Cathedral
  • The making of Burley Brawl Scene

Available Blenderart Mag Mirrors:

16 Comments

  1. I can't wait till January's issue, the theme will basically be cars and right now I'm trying to make just that, so that should really help when that comes out. although I must say the "The making of Burley Brawl Scene" thing had me really excited, I thought they had the making of the actual scene from the movie, but turned out to be only a recreation of that scene from the movie, not even with anything in it just that park/city area. I was very disspointed because that is one of my favourite CG scenes ever and a indepth making of and a howto for bender would get me as excited as priest after telling him that jesus is coming over for dinner (yes that excited lol).

    O well, great mag anyway. I liked the "Blender Normal Mapping" stuff, that was cool.

    PS: I was wondering if someone could give a opinion on how good (or bad) they think the visual effects studio "Animal Logic" is, cause I actually only live 2 hours away from their studio in Australia and they seem to be pretty good and if they are respectable then I'll go for a job there.

  2. Hi! I always enjoy new BlenderArt magazines, but this time I have got a problem with the pdf file...

    It is almost not readable, because of the very low resolution of the text. It looks like a very bad scan...

    I'd like to know if someone else has noticed this problem.

    Thanks in advance.

    Philippe.

  3. Hi ! Problem solved. I have changed my Acrobat reader to the newest version, and the display problem has disappeared.
    Probably something has changed in the encoding module used for this release of our favourite magazine !

    Thanks for this new interesting BlenderArt mag!

    Philippe.

  4. Great News!

    Still learning Blender but I love to read this Magazine.. It sets the fire of learning in me again..
    Keep up the good work guys!

  5. Loved the info, but I had a slight problem with it too. The pages seemed okay resolution-wise, but when I tried to find text, nothing can be found, maybe its all image?

    Ack.
    Yes, saving in HTML showed it was just images.

  6. gaurav is currently looking into this issue. Tha mag was actually saved to vector/pdf not pixel based images/pdf, so there should have been no problems with the fonts anti-aliasing like they are doing. The worst part is it only seems to be happening on some of the computers it is viewed on.

    I know that if I view it in Acrobat reader 5, it looks bad, but if I view it in Reader 7 it looks great.

    gaurav is looking for a solution to this so that it won't happen again.

  7. I 've launched a website which is intended to be a open repository for free content about Architecture. (models, materials, textures, scripts, tutorials and so on..) It's called Blender for Architecture. It's a wiki powered by mediawiki so you can upload .blend or image files on your own.

    http://blender-archi.ovh.org

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