Enrike Hurtado and Andy Gracie are hosting a free three-day workshop at the Futuresonic 2006 festival in Manchester from Wednesday July 19th – Friday July 21st. They will be exploring the possibilities of using 3D environments as tools for sound generation, synthesis and control.
Here’s the programme:
19 july (11.00 – 17.00)
- introduction to the themes of the workshop
- quick 3D modelling with Blender
- Blender game engine and game logic; sensors, controllers and actuators audio in Blender
20 july (11.00 – 17.00)
- Python
- functions, variables and control structures
- importing modules
- OSC.py
21 july (11.00 – 17.00)
- introduction to Pd with preprepared patches
- open sound control objects in Pd
- exploration / modification of Pd patches
- setting up game characters to send OSC to Pd
- creation of performance environment.
The workshop is free but if you want to go, you should book in advance. The details are on the workshop’s webpage.
Did you ever do project with Blender that involved real-time sound processing or interaction? I’m sure we’d all love to hear about it!
Thanks to Thomas Kress for this lead.
