Erwin Coumans is working on integrating his Bullet Physics Library into the game engine for the upcoming 2.42 release. In order to test it and to have some cool demos when it is released, he is challenging you to come up with a cool game prototype that uses his library.
He is offering a PSP to the winner. On top of that, Mal from CanDo Interactive is throwing in three copies of their Art Exhibition Builder for the top-3 entries.
Here are some suggestions for entries:
- Simulating a bowling alley (having different styles of pins, applying an impulse to a ball right at the start to knock them over)
- Having a Super Monkey / Marble Madness sphere type game
- Move a character object around a level, with moving platforms
- Using Erwins new physical vehicle code, make some crazy stunt levels!
- Set up a ragdoll to fall through extreme levels
- A FPS template (Erwin has mentioned working on a dedicated one, but having a generic example that can be currently used would be great)
- A 3rd person platformer
You’ll need to use one of the 2.42/Bullet test builds to use the new features. For more information, please check this thread on BlenderArtists and the forum on Erwin’s site.
Erwin Coumans is the original developer of the current Blender game engine. He has worked for Not a Number and Havok, and is now Senior Physics Engineer at Sony Computer Entertainment.
Mal Duffin worked for NaN developing content for the Blender GE. He now works for CanDo Interactive developing Web 3D content.

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