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Build a Cool Blender Physics Game - Win a PSP

18

logo_phpBB.gifErwin Coumans is working on integrating his Bullet Physics Library into the game engine for the upcoming 2.42 release. In order to test it and to have some cool demos when it is released, he is challenging you to come up with a cool game prototype that uses his library.

He is offering a PSP to the winner. On top of that, Mal from CanDo Interactive is throwing in three copies of their Art Exhibition Builder for the top-3 entries.

Here are some suggestions for entries:

  • Simulating a bowling alley (having different styles of pins, applying an impulse to a ball right at the start to knock them over)
  • Having a Super Monkey / Marble Madness sphere type game
  • Move a character object around a level, with moving platforms
  • Using Erwins new physical vehicle code, make some crazy stunt levels!
  • Set up a ragdoll to fall through extreme levels
  • A FPS template (Erwin has mentioned working on a dedicated one, but having a generic example that can be currently used would be great)
  • A 3rd person platformer

You'll need to use one of the 2.42/Bullet test builds to use the new features. For more information, please check this thread on BlenderArtists and the forum on Erwin's site.

Erwin Coumans is the original developer of the current Blender game engine. He has worked for Not a Number and Havok, and is now Senior Physics Engineer at Sony Computer Entertainment.

Mal Duffin worked for NaN developing content for the Blender GE. He now works for CanDo Interactive developing Web 3D content.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

18 Comments

  1. It looks like the Linux version was compiled with glibc-2.4, which isn't available on Fedora 4 or, I would guess, many other distributions. Does anyone know where the source-code repository for this specific build is?

  2. with everything thats going on with blender at the moment, win a graphics card, win a months free redering, win a psp, get 500 euro for docs, romurs of orange 2...

    THANK YOU!!!! blender community you rock

    (note to self:goto work and finish studing, then blender...)
    (note to self 2: stop ignoring first note)

  3. Um.. well, now I have a real reason to continue development on my "marble madness" meets "3rd person platformer" meets "megaman" blender title...

    I've been waiting for the bullet engine to fix up its logic brick bindings for a long time. Finally I can start building levels. :D

    I wonder if I could actually win this! That would rule.

    Peace dudes. Good luck to all entries.

  4. the internal bulet engin in blender has been more heavily developed of late, so the project is to ecourage use and test for falts in the engin. of thing work fine in a sterile test but in a more complect situation set up by someone other than the programmer, it may not work as well. Basicly it will benifit everyone thats using the game engin ;)

  5. 1) As author of Bullet, I can improve all areas based on feedback.
    2) ODE doesn't handle convex objects properly (yet).
    3) Newton is closed source, which cannot be used with Blender (GPL license).

  6. Well, the current version looks like it has just about everything working in order for my game to work properly. I'll let you all know when I have a more fun level set up.

    Here's the WIP page to my game. What I'm submitting for this contest will likely be a wacky one-level demo of sorts as a proof of concept instead of spending a lot of time on needless plot development that will eventually be in the final product.

    http://www.osysi.net/projects/blender/marble/

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