BlenderArt #8: Car Modeling
Sandra Gilbert writes: Welcome to Issue #8, Our Mega Issue on ‘Car Modeling'. We have…
Sandra Gilbert writes: Welcome to Issue #8, Our Mega Issue on ‘Car Modeling'. We have…
Curtis has pre-announced the 2007 Blender F1 Challenge on the BlenderArtists. The challenge hasn't started…
Some of you out there may already be familiar with this search feature, but for…
Markus Kothe has released a material library of node free procedural materials.
Groo has been busy - not only did he finish his Advanced Fluids DVD, but…
Erwin Coumans, developer of the Blender game engine and the Bullet physics library, Bullet, does…
Need some real looking explosions for your next cinematic masterpiece? Then this is the site for…
Ralph Jimenez wrote to us about a visualisation he did of the "heme domain of…
Maqs at the Subdivisionmodeling forum has posted some incredibly detailed examples of using Blender sculpt.
They just keep popping up everywhere. Another new character rig is now available. Otto is…