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Make Photoreal Renders in Blender (with your Potato Smartphone)


3D scans can add a lot of realism to your projects as they have what I believe to be a a quality of 'deep reality' - minor details that convince your brain it's looking at a REAL object (which, in a sense, it is). In this tutorial, Stache examines low-budget photoscanning using KIRI Engine and generates some very convincing results in Blender.

Photogrammetry or photoscanning is something that i always wanted to delve into but i always thought it required expensive DSLRs or expensive Lighting Rigs. But Turns out i was wrong. All you need to get some decent photoscans or photogrammetry results is a cheap smartphone and some basic indoor or outdoor lighting with no extra equipment and no extra cost other than your smartphone. And also KIRI engine of course which is a primarily free Photoscanning/Photogrammetry Android and iOS Application.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Nice one thanks Bart :) !

    This vid led me into Gaussian Splatting and then new SMERF Nerfs etc etc etc TOO much to learn about 3D capture and render!

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