Two soldiers in the trenches facing the horrors of ware. Misho shares this project that used Maya, Blender and Substance Painter.
Hello Blender Community! want to share my latest animated shot.
Animation was done during my class at Animschool and Maya was used for all the character animation you see in the shot. After that, most of the LookDev and rendering was done in Blender, excluding hand-painted textures which I did in Substance Painter.
Some of the interesting tricks and workflows used in this shot were painterly normals and physical brush strokes in the background powered by geonodes. Both of these techniques were popularised recently by Blender Studio and Blender YouTube community. I wanted to try it out and see where I could go with those techniques.
Some minor rigging like horse mane and extra controllers for the uniform was done and animated in blender for extra detail and polish. Plus Extra blend shape work on the uniform to sell the contact and interaction of the 2 characters.
Explosion FX was done in Embergen and exported as VDB.