MTR Animation uses geometry nodes to visualy solve a set of partial differential equations in Blender. The resulting graphics look amazing!
In the mathematical field of dynamical systems, an attractor is a set of states toward which a system tends to evolve,[2] for a wide variety of starting conditions of the system. System values that get close enough to the attractor values remain close even if slightly disturbed. (Wikipedia)
MTR Animation writes:
Let's dive into the world of attractors again! In this video, we will use the newest Geometry Nodes techniques of Blender 4.1 to optimize the way we visualize math equations in 3D. In an earlier video, we used the popular Simulation Zone to calculate the values differential equations. This was, however, a very inefficient and time-consuming process. But now that we have access to the Repeat Zone and other new nodes added in Blender 4.1, we can make our node setup even more powerful and flexible! Enjoy the video!
1 Comment
Both very aesthetic and technically very interesting. THANKS !