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Rendering Attractors in Blender Geometry Nodes


MTR Animation uses geometry nodes to visualy solve a set of partial differential equations in Blender. The resulting graphics look amazing!

In the mathematical field of dynamical systems, an attractor is a set of states toward which a system tends to evolve,[2] for a wide variety of starting conditions of the system. System values that get close enough to the attractor values remain close even if slightly disturbed. (Wikipedia)

MTR Animation writes:

Let's dive into the world of attractors again! In this video, we will use the newest Geometry Nodes techniques of Blender 4.1 to optimize the way we visualize math equations in 3D. In an earlier video, we used the popular Simulation Zone to calculate the values differential equations. This was, however, a very inefficient and time-consuming process. But now that we have access to the Repeat Zone and other new nodes added in Blender 4.1, we can make our node setup even more powerful and flexible! Enjoy the video!

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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