Sérgio Merêces shares the entire creation process of this scene. For inspiration, he starts with an open source AI tool that I hadn't seen before: ComfyUI, a node-based GUI for Stable Diffusion. He then moves to Blender to sculpt the fish, texture it and create the environment.
Advertisement
You're blocking ads, which pay for BlenderNation. Read about other ways to support us.
About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.