INTRODUCTION
Hello, I'm Mohamed Radwan, a freelance 3D artist from Egypt.
I love drawing and photography. My journey began with editing photos in Photoshop and over time, I started learning bit by bit about 3D design, starting with Cinema 4D. After a while, it became my beloved profession which I pursue with dedication.
Recently, I've started working with Blender. Initially, it was a bit challenging, but I grew to love it because it stands out for its large and wonderful community.
INSPIRATION
I was trying to challenge myself in this project by creating something that looks as realistic as possible.
PROCESS
Tools:
- Blender
- Substance Painter
- 3Df Zephyr
Sculpting
To make the sculpting work easier, I created multiple parts for the wasp’s body. It was a challenge for me to sculpt all the fine details, even though many of them weren’t visible in the final render.
The part that took the most time was attempting to sculpt the hair follicles. There were many of them, and I did it manually. The challenge was to place the hair in the correct spots rather than randomly to make it more realistic.
Texturing
After finishing the sculpting, a clean retopology was made and the model was baked on it. Then, I created the texture using Substance Painter because it was a bit complex.
Scene
I was unsure what the wasp should stand on in the scene. I tried various objects, like a tree branch, but they weren’t suitable. It was prickly pear season, and I was eating one when it occurred to me to do a 3D scan of the prickly pear and have the wasp stand on it.
And that was all! Below are the final renders along with the clay renders.
RENDER: My New Personal 3D Project, WASP
The tiny details:
Clay renders:
Thank you for reading this article. If you have any questions, please feel free to reach out to me through any of my social media accounts. Have a great day!
About the Artist
Mohamed Radwan is a freelance 3D designer from Egypt, specializing in modeling and lighting.