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Make realistic vines with geonodes

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DanielGrove writes:

Here's how you can make procedural vines with leaves and thorns in Blender with very little modeling and using image textures. Photo realistic results and tons of control over vine attributes.

0:00 Intro
0:18 Scene setup
1:11 Leaf creation and material
4:22 Vine drawing
6:08 Thorn creation
8:04 Geometry nodes making the vine
10:22 Scattering leaves
12:09 Leaf alpha viewport fix
13:32 Random leaf scale and control
16:20 Random leaf rotation
17:00 Vine material
19:02 Thorn scattering
20:36 Naming and min/max for controls
25:54 Leaf shape variation
25:45 HDR lighting
26:16 Make it an asset for the asset browser

About the Author

Daniel Grove

I love making art and telling stories. I'm a photographer primarily but have a deep love for CGI and VFX.

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