Cheuqs uses cloth simulation instead of his usual geometry nodes approach to create this flower animation.
Finally figured out a way to make realistic flowers with collisions in Blender so wanted to share it!
Using a set of mesh petals you can make easy flowers by using cloth sims and controlling them with a force field and gravity, then exporting and importing MDD format to reverse time of the bloom. After that geometry nodes can be applied and the possibilities are endless
Inspired by multiple Houdini projects & tutorials on Youtube.
1 Comment
Really interesting approach. Saving this!