TripTilt writes:
This is my entry for the 2023 Nodevember prompt number 3 named Lovely Lake. It is all made procedural in blender geometry nodes and I recorded the process of making it.
This version is thus in ~8x speed. My commentary is hopefully insightful enough to get the idea across while not going on an explaining overkill. I think my musings add a lot, otherwise I wouldn't share I guess. You can get some knowledge from that and can learn some way of thinking about geometry nodes and how to create shaders completely procedural in blender geometry nodes and in the shader editor...
The whole blender project with cleaned up Nodes is available on Gumroad. Take it apart, dissect it, learn from it, leave me a tip :)