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Learnings from creating a Blender Add-on

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Dirk Krause shares some of the pitfalls that he ran into while creating a simple add-on.

This video shows some learnings from creating a Blender Add-on.

The Add-on directly saves a glTF/glb file to a defined folder without any dialogs via shortcut. Huge timesaver if you want quick turnarounds for game prototypes.

Works with 3.5x and 4.x.

Also, the video was recorded with OBS and rendered in Blender! :)

About the Author

Dirk Krause

Dirk Krause is now Captain of independent Studio Curious Electric. He is a developer, consultant and author. He worked for over 20 years in agencies as technical director and led teams of developers for major projects. After another seven years as head of an innovation lab for trend research and prototype development, he founded his own company, Curious Electric GmbH, which deals with product and software development in addition to Research & Development. He is also a lecturer at the Cologne Games Lab and SAE, and works as an author on topics such as virtual reality and game development for the magazine c't, among others.

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