Hi, my name is Sanjay and I'm from Kerala, India. I’ve been using Blender for over three years now. Even though archviz is my profession, I’ve always had a sweet spot for everything sci-fi.
For me, inspirations can come in many different shapes and sizes, be it a bug that I saw while walking down the road or, specifically for this one, scrolling through Pinterest.
I chose one reference and made it as a starting point for my imagination to do the rest.
There were three steps that I took while modeling the creature.
- Defining Shape
- Major Details
Defining the shape
Every hard surface creature has its own part that describes what it is. That is a defining shape.
I utilized Blender’s Sub-D modeling technique for making the smooth curved shapes.
Now that we got what our creature is going to look like, the next step is what makes it a ‘hard surface.’ Make it look functional, diverse, and most importantly, keep the wow factor seen.
Placing the low detailed parts inside the body and highly detailed assets visible ensures that your model is not hollow and also makes the viewer focus on what's important.
I used Andrew Averkin's Hard surface kitbash Vol 1 pack for this one.
No, the last step is to add the guns. What is a hunter without a weapon? Am I right?
After all three steps, the final model was ready.
I like to keep my texturing as simple as possible.
The textures were simple Principled BSDF with tweaks in roughness and metallic to get the right results.
RENDER - GS6 GOLLAITH (Hunter mech Orca)
Thank you for all the support. Feel free to ask any questions, and if you like my work, follow me on social media. Have a good day!
Sanjay is a 3D artist from Kerala, India, currently working as an archviz artist at VirtualHomes.In in Mumbai.