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Behind the Scenes: Flan Pâtissier



Hi, my name is Irfane Moussa, and I’m from Reunion Island (France). My journey into 3D began in 2014 with Blender as a hobby, but for the past year, I've been specializing. I love modeling, texturing, and rendering realistic scenes.


I love pastry! In France, one of the best pastry chefs is Philippe Conticini. He has a talent for playing with different textures to make his desserts even tastier. I couldn't have asked for a better dessert inspiration than the photos by the chef himself!


I started with a slice of custard, which is easy to model. From a cone, you can easily get to a slice of cake.

The important thing is to differentiate between the various textures in our reference images (here four in total).


This time, it was a case of softening the contours and adding imperfections.


 Everything was procedural. I started with the displacements to find the different layers of the flan.

Then I added the colors, mixing with another shader for the vanilla seeds.

Another important step is the Subsurface Scattering, which adds a great deal of realism.


I chose an HDRI to have light at every angle in the scene, always for greater realism.


I added some simulation particles, especially for the sugar and the crumbs. I also modeled a spoon, a plate, and a cloth for the background.

The camera angle is also important, so I adjusted the focus and focal length. Well that was it, below are the final renders!

RENDER - Flan Pâtissier

Thank you for reading the article. Feel free to explore more of my work on my social media accounts. Have a nice day!

About the Artist                       

Irfane Moussa is a 3D artist from Reunion Island, working as a freelancer.                                      

About the Author

Avatar image for Alina Khan
Alina Khan

A self taught 3d artist, who seeks to excel in the computer graphics field. Currently a freelancer and the editor for the 'Behind the Scenes' at Blender Nation.

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