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Tutorial: Building and Animating a DNA Helix in Geometry nodes!

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Genode writes:

I love Blender...

...and it's becoming a real contender as well now. Every release adds something to the Geometry Nodes section - the release 3.6.0 has given us the looping function of the simulation nodes - and I seem to be spending more and more time in there. I am constantly learning and I still feel as though I haven't scratched the surface.

Take this week's tutorial, making a DNA strand that uses a scaled random value driven by the distance between itself and an empty. I mean, I sometimes don't recognise that it is my mouth saying these things. Every time I do this set up (the Blender equivalent of Maya's "distanceBetween") I understand it more and more which is amazing because as much as I love Blender, I HATE Maths.

Anyway, I can't really explain this without showing you, and I hope the explanation isn't too much to follow - hell, I do twitter on - but I hope you enjoy this rabbit hole I seem to be going down.

Enjoy!

About the Author

Gary Noden

I am a Senior Creative over at Space Digital in the North West of England. I've been creating CG stuff for the TV and Corporate World for (mumble-mumble) years now and have been lucky to work on some amazing projects. I discovered Blender about 9 years ago, opened it and, like so many other, immediately shut it down, but several years ago I needed to so something simple and cost effective (ie. free) and Blender was the only way. I have never looked back and use it now all the time alongside Maya every working day. I also have a YouTube channel called GENVFX where I teach people how to use every modifier one by one and as deeply as I can as well as the occasional tutorial.

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