Genode writes:
I love Blender...
...and it's becoming a real contender as well now. Every release adds something to the Geometry Nodes section - the release 3.6.0 has given us the looping function of the simulation nodes - and I seem to be spending more and more time in there. I am constantly learning and I still feel as though I haven't scratched the surface.
Take this week's tutorial, making a DNA strand that uses a scaled random value driven by the distance between itself and an empty. I mean, I sometimes don't recognise that it is my mouth saying these things. Every time I do this set up (the Blender equivalent of Maya's "distanceBetween") I understand it more and more which is amazing because as much as I love Blender, I HATE Maths.
Anyway, I can't really explain this without showing you, and I hope the explanation isn't too much to follow - hell, I do twitter on - but I hope you enjoy this rabbit hole I seem to be going down.
Enjoy!