Jan van den Hemel writes:
NURBS Surfaces can be handy when you want to create precise, smooth surfaces with a small amount of control points. In this video I go over some of the basics.
Jan van den Hemel writes:
NURBS Surfaces can be handy when you want to create precise, smooth surfaces with a small amount of control points. In this video I go over some of the basics.
6 Comments
It is really unfortunate that NURBS are totally neglected by Blender...
What is NURBS typically used for?
Just curious—never really heard about it until now.
Standard for hard surface modelling in many industries. Eg. consumer products, automotive, etc,
Therefore basically a must if you're making visualization for product or car design, for which Blender is unfortunately sub-par.
Wow, never even knew that!
I'll have to learn that one day, hard-surface in Blender kinda kills me
Nurbs are particularly useful (even essential) for hard surface modeling with curved surfaces, with a virtually infinite level of precision. CAD softwares in the industry are based on Nurbs, but also Rhino, or the more affordable Moment Of Inspiration.
But nothing, to my knowledge, in free and open sources world...
Basically, the differences between NURBS and Polygonal modeling are comparable in 2D between vector drawing with Inkscape (or illustrator) and bitmap drawing with Gimp (or Photoshop).
Wow, nurbs sounds like a way better solution for hardsurface work.
Did you see this new app? Looks like it's just for NURBS, and it looks *really* cool.
https://www.plasticity.xyz/