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Woodkid - Euclidean Pulses

3

albin writes:

Happy to share with you my latest work done with Romain Delaunay at Le Truc Studio.

This music video was done for Woodkid x Vacheron Constantin.

Some technical details :

- 3D 100% done with Blender, rendered with cycles using Light groups to control the pulse of the light more freely post Render.

- The scene and the musical patterns are driven by a geometry nodes, this way the scene stays procedural and flexible to muscal changes.

- the total project was about 10 000 frames, render in 2880x2880px, Open Exr, an average of 4 min per frame rendering time and weight about 1To. No Denoise, No Upscale.

Please feel free to ask if you have questions, i'll do my best to answer.

Making of Euclidean Pulses:

3 Comments

  1. Hi! Great work, congratulations! Two questions:
    1. What is the source of light here? Is it just an emisive spinning plane?
    2. Why no denoise?

    • HI, Thank you for your comment.
      1. There is three light sources : an invironment lighting, a "sun" ( which is a large area with a small spread angle to let the light go through the open doors. The last light is more like a laser composed of 2 object : a very thin area light with no spread angle and a plane with a texture to not have to render volumetrics, the plane is here to "trace" the light.
      2. i don't really use denoise since it has unforunately still unpredictable issues and i don't recommand using it for animated production ( for still frame it can be usefull but most of the time denoise eat very fine and small details ), i would rather recommand render 150% larger with less sample ( this way you can downscale your render after and the noise will be antialiased and will dissapear, you render will also get a more sharp look )
      Happy to answer

      • Thank you for your very interesting point of view on noise processing and congratulations for this work on Euclidean rhythms. I am very sensitive to image/audio sync. ; ).

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