albin writes:
Happy to share with you my latest work done with Romain Delaunay at Le Truc Studio.
This music video was done for Woodkid x Vacheron Constantin.
Some technical details :
- 3D 100% done with Blender, rendered with cycles using Light groups to control the pulse of the light more freely post Render.
- The scene and the musical patterns are driven by a geometry nodes, this way the scene stays procedural and flexible to muscal changes.
- the total project was about 10 000 frames, render in 2880x2880px, Open Exr, an average of 4 min per frame rendering time and weight about 1To. No Denoise, No Upscale.
Please feel free to ask if you have questions, i'll do my best to answer.
3 Comments
Hi! Great work, congratulations! Two questions:
1. What is the source of light here? Is it just an emisive spinning plane?
2. Why no denoise?
HI, Thank you for your comment.
1. There is three light sources : an invironment lighting, a "sun" ( which is a large area with a small spread angle to let the light go through the open doors. The last light is more like a laser composed of 2 object : a very thin area light with no spread angle and a plane with a texture to not have to render volumetrics, the plane is here to "trace" the light.
2. i don't really use denoise since it has unforunately still unpredictable issues and i don't recommand using it for animated production ( for still frame it can be usefull but most of the time denoise eat very fine and small details ), i would rather recommand render 150% larger with less sample ( this way you can downscale your render after and the noise will be antialiased and will dissapear, you render will also get a more sharp look )
Happy to answer
Thank you for your very interesting point of view on noise processing and congratulations for this work on Euclidean rhythms. I am very sensitive to image/audio sync. ; ).