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Behind the Scenes: Christmas Gift



Hi, my name is Sergey Voitsekhovich. I'm a 3D designer from Belarus. Before studying 3D, I worked as a UX/UI designer and Art Director in different companies.


In this work, I decided to show that the New Year's mood can be found everywhere. And I set myself the task of doing something unusual and showcasing the spiders as cute as possible.


As with most projects, I start with a sketch, sometimes simple, sometimes more detailed.


In this work, the models are subdivision, which allows for good control of the shapes and rig.

After creating the first spider, I based the second spider on it.

Since this is a New Year's Eve story, I decided to create snow hills and place Christmas trees outside the window. Since these objects will be out of focus behind the icy glass, I simplified their details. For the snow on the spruces, I used the free Real Snow plugin.

For the snow hills, I made a plane under the subdivided model and changed its shape using Proportional Editing.

I placed additional hills and trees in the desired locations.

What about a New Year's present? It's a fly that needs to be wrapped. To do this, I created a general figure from simple shapes. Then, to create the tension of the wrap under the legs, I added a concave rectangular shape. I combined everything into one object and made a strap with low-density polygons.

I wanted to achieve "angularity" since the material for the wrap would be metallized foil. Then I added a bow, which was made following the same principle as the shape of the trees with solidify.

To create a festive mood, I added different New Year's decorations, a knitted hat, and a mask with reindeer antlers. Since the spiders are a boy and a girl, I decided to give them characteristic features.


Creating each cobweb and attaching them to each other is a very time-consuming process, so I used the Scribble Gen tools.


In the scene, I wanted to achieve a warm, soft light, like in a room decorated with Christmas decorations. For this, I used information on light sources from the article on Sprite Fright by Blender Studio.

I obtained the HDRI map from

Since the spiders' eyes reflect everything, in order to achieve a more cartoonish look, the HDRI had to be slightly blurred. This also makes the lighting softer (picture on the right).

Image blur node group:

Before and after of image blur node:


For the window, I wanted to achieve a frozen glass effect with patterns closer to the frame.

For the wooden frame, I prepared a material that is generated by the object.

For the spiders' paws, I used these materials:


I added some fluff to the spiders to make them look less like plush toys.


To give the spiders a cartoonish look, I used additional light sources to bring more life and dynamics to the image.

I used LUT AGX (Punchy) ( in the Color Management settings for proper color transfer (right star).


For the final compositing, I used some settings for glare and dispersion.

RENDERING - Christmas Gift

Thank you for reading. Feel free to ask any questions, and if you like my work, follow me on social media. Have a good day!

About the Artist                       

Sergio Voicehovich, a 3D artist from Belarus who specializes in creating stylized stories, promotional designs for products, and graphics for games.          

About the Author

Avatar image for Alina Khan
Alina Khan

A self taught 3d artist, who seeks to excel in the computer graphics field. Currently a student, freelancer and the editor for the 'Behind the Scenes' at Blender Nation.

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