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Modelling a Windmill part 3 - clone from paint slot

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paddywwoof writes:

This is the final part of my short series modelling a windmill in the north of England, following on from the previous parts one and two.

Once again there are two videos needed to explain the process of cloning from a reference image to an object image texture. The first video covers some more of the gochas when setting up reference images to align with camera views and does some more fine-tuning of of the mesh to match.

The final video explains how an additional UV map can be created to match the projection of faces in the perspective view from the camera and how this UV can be used to clone from the reference image onto the material image texture used for the object

The blend and image files used in these exercises are available

Hopefully this short series of videos will be useful for some of you. If you're just starting out with Blender and some of the details seem complicated, or happen too fast to follow on the video, then you might consider building up expertise in more relaxed way following [$]

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