You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Behind the Scenes: The Last of Us Part II Environment



My name is Vo Minh Hung, and I live and work in Hanoi, Vietnam. I became familiar with Blender and started using it in 2021 when I switched my career from being a 2D Artist to a 3D Artist. In the past, I have worked as an architectural visualization artist and an environment artist.


While browsing Pinterest for inspiration, I came across a screenshot taken from the game "The Last of Us Part II." I really liked the mood of the picture, so I decided to recreate it quickly using Blender, in an afternoon.


Hardware: For this project, I used my own PC with the following specifications:

  • Intel I9-10900K
  • VGA RTX 3060
  • RAM Corsair 4x16GB

Software: Everything was done in Blender 3.3 LTS, except for post-processing, which was done in Adobe Photoshop.


Unlike my other projects, most of the assets in this scene are pre-made.

The only things I modeled myself were the "bridge" on the top right corner, from another old project, and the water ripple, for which I used dynamic paints.

The trees and foliage are part of the Jungle Scapes library, the old buildings were taken from Evermotion Archmodels vol. 165, and the old rusty car was made by Renafox and is available to download for free on Sketchfab.

The soldier model was also from Sketchfab, created by Bzovius.


Most of the premade assets come with excellent PBR materials, including an albedo map, a roughness map, and a normal/bump map. I only made minor adjustments to the roughness and bump strength for each material.


For lighting, I used a basic overcast HDRI called Abandoned Slipway, which can be downloaded for free from Poly Haven.

Additionally, I used a sun and multiple planes set to cast shadows only in order to create the shadow under the bridge.


To achieve a more photo-realistic look, I added some noise and vignette using Adobe Photoshop.

RENDER - The Last of Us Part II Environment

Thank you so much for reading this. I hope you learned something useful. Have a good day!

About the Artist                       

Võ Minh Hùng, a freelance environment artist and architecture visualizer based in Hanoi.                                                                                        

About the Author

Avatar image for Alina Khan
Alina Khan

A self taught 3d artist, who seeks to excel in the computer graphics field. Currently a student, freelancer and the editor for the 'Behind the Scenes' at Blender Nation.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.