RevenBlade is team-based third-person hero shooter with MOBA elements and a focus on melee combat with fast-paced action and mechanical outplays. It has been developed for the past 5 years by me and my brother. All of the art and animation has been made using Blender and the game itself runs in Unreal Engine. We've also made a bunch of tools using Geometry Nodes to quickly build detailed assets for maps.
After years in development, we're proud to finally reveal our gameplay announcement trailer!